What Is SOLID? Five Object-Oriented Design Principles Every Developer Should Know
October 1, 2026
Written by:
حسن محمدزاده

Why SOLID Matters
As a software project grows, code that started out simple can quickly turn into a tangled web of dependencies. SOLID is a set of five object-oriented design principles that make code easier to change, simpler to test, and cheaper to maintain over time.
The Five Principles, Explained Simply
S – Single Responsibility: A class should have only one reason to change. An Invoice class, for example, shouldn't both calculate tax and print the invoice.
O – Open/Closed: Code should be open for extension but closed for modification. Interfaces and patterns like Strategy make this possible without touching existing, working code.
L – Liskov Substitution: A subclass should be usable anywhere its parent class is expected, without breaking the program.
I – Interface Segregation: Prefer several small, focused interfaces over one large, do-everything interface.
D – Dependency Inversion: High-level classes shouldn't depend directly on low-level implementation details — both should depend on abstractions instead.
Takeaway
Following SOLID isn't about making code more complicated — it's the opposite: it keeps long-term maintenance simple. On the Laravel and Next.js projects I work on, these principles directly affect how fast new features ship and how few bugs slip through.